The combat rules of the Raldamain system aim to speed up combat and favor strategy over luck. Combat is divided into units of time known as rounds in which creatures may take appropriate actions in the order dictated by initiative.
Actions are divided into three types: move actions, standard actions and full turn actions.
Permanent injuries are all wounds that cause lasting damage to a person’s body. A character will receive a permanent injury whenever it takes hit point damage or suffers a critical hit, which will increase the level of all permanent injuries dealt by one step.
The injury you inflict will affect a random part of the target’s body unless you spend take a -2 penalty to target a specific location. If you take a second permanent wound again in a place where you already have one, increase the level of that wound by one step. Permanent injury will have different effects depending on the body part they target, as is specified in the following list:
This is a list of the most common status effects that a creature could endure.