Add your rank to all attacks made with ranged weapons.
Piercing shot: By taking aim you can strike your target’s weak points to ignore their armor. This ability lets you spend a move action so your next attack will ignore 2 points of your target’s defense. Instead of spending a move action once per attack you can take a -2 penalty to attack rolls to ignore 2 additional defense points. This ability can be used twice per attack at rank III and three times at rank V. If you attack a target unable to defend themselves you can ignore their armor without taking a penalty.
Sneak Attack: Your attacks are especially effective against vulnerable targets. Add your dexterity stat to all damage rolls made against surprised targets or those flanked by two of your allies. This ability only works against targets less than 30 feet away unless you take a -2 penalty to attacks for every additional 15 feet of distance.
Expert Archer: Your expert aim lets you use your attacks in unexpected ways to weaken your target’s defenses. Instead of attacking you can use your weapon to do one of the following combat tricks:
Quick attack: Making an attack with your weapon now costs you a move action. You can now make opportunity attacks with your weapon whenever you roll a critical hit on your defense or if your enemy rolls a critical miss on its attack.
Increase your critical threshold to 19-20.
Precise shot: Your ranged attacks have become even more precise, letting you ignore all obstacles that do not provide total cover or concealment. Whenever you use aim against a target you will also ignore all penalties given by cover an concealment on your next attack.
Sniper's Eye: Your perfect aim lets you strike targets at even further distances. Whenever you aim an attack reduce all distance penalties by 2, including those for sneak attacks.
Shot on the run: You can move before and after attacking, distributing your total movement as you wish. You also don’t suffer penalties when shooting from a mount or on a moving vehicle.
Rain of arrows: Once per turn you do an extra attack with your weapon as a bonus action. You can also use your weapon to provide cover fire for your allies, allowing you to add your ranged weapon rank to the defensive roll of an ally within 60 feet. Cover fire can only be used if you are in defensive position.
Increase your critical threshold to 18-20.
Vital strike: Whenever you strike an enemy whose defense has been reduced to 0 with precise attack all damage you inflict will be multiplied by 2. If you can use sneak attack on your target you can automatically inflict a severe permanent injury on hit,
Expert marksmanship: Your attacks are able to hit your target’s weak points. If you spend a move action to aim your shot can make the defender unable to use his shield or magic to block your attack. This ability will not work against characters in defensive position.
A base bow deals 2d4 piercing damage and has a range of 60 feet. You can shoot enemies at a maximum of 90 feet by receiving disadvantage to your attack. A base bow can be modified with the following features to produce all types of related weapons.