Add your Slashing blade rank to attack and defense rolls with weapons of this category. All permanent injuries inflicted with a slashing blade will cause bleeding.
Power Attack: You are able to trade accuracy for greater attack strength on your attacks. This ability allows you to declare an attack as a Power Attack, which will grant you a -2 penalty on attack rolls in exchange for inflicting +2 base damage and bleed. At rank IV you can increase the penalty by -2 to inflict 2 additional points of damage.
Great cleave: You can spend a full turn action to attack all creatures within a 15-foot arc. Your cleave will stop immediately if a creature blocking with a shield succeeds in its defensive roll.
Fierce Slash: Your attacks are very effective against unarmored enemies. Whenever you deal damage with your weapon to a target whose armor grants it 2 or less defense all permanent injuries you inflict will increase their level by one step. If your target is wearing natural armor it will count as if they were not wearing armor. You can also cause bleeding whenever you make a critical hit or harm an enemy unable to defend himself.
Increases your critical hit threshold to 19-20.
Sundering strike: Hitting an armored target with a Power Attack will reduce its DEF by 2. This reduction can be removed by repairing the armor, and if the armor’s defense is reduced to 2 or less it becomes unusable (which counts as not wearing armor for the effects of Fierce Slash). This ability allows you to make a Sunder maneuver against your target’s armor as an attack, for which you use your weapon’s bonus against your target’s heroism and on success you will reduce its DEF by 2.
Trap blade: Using your skill with your weapon you are capable of locking your enemy’s sword in yours to restrict their movements and preventing them from attacking you. Whenever you succeed on an attack you can choose to trap your enemy’s weapon instead of dealing damage. An enemy with a trapped weapon will not be able to use parry to defend against attacks from other creatures and they will not be able to attack you until they manage to free their blade. In addition, disarming an enemy in this situation will cost you a move action instead of a standard action. Freeing a sword from this grip works in the same way as escaping from a grapple.
Whirlwind of Steel: Using great cleave now costs you a standard action. You can spend a move action when making Great cleave to attack all creatures adjacent to you. Using Great slash in this way counts as an area attack and will do half damage against creatures that succeed in their defense. This ability can still be stopped by a shield.
Shield Breaker: Your powerful attacks are capable of weakening and even shattering shields. If a creature with a Shield succeeds in parrying a Power Attack it will reduce its defensive bonus by 1. If the shield’s defensive bonus reaches 0 it will be destroyed and cannot be used to protect you from attacks.
Sequence of slashes: Your sword is able to attack with great speed. Making an attack with your weapon now costs you a move action and each consecutive attack in the same round against the same target will increase your attack roll by 1 and base damage by 1.
Severing Slash: When you make a powerful attack against an enemy against 2 or less defense you increase the level of all permanent wounds on it by two steps. If you manage to cause a severe wound with this ability you can immediately cut off the affected body part body part it is an arm, a leg or head.
A base slashing blade weapon deals 1d8 slashing damage and has a range of 5 feet. A slashing blade weapon can be modified with the following trait to create all types of related weapons.